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invention:

c.1350, from L. inventionem (nom. inventio) "a finding, discovery," from inventus, pp. of invenire "devise, discover, find," from in- "in, on" + venire "to come". Meaning of "thing invented" is first recorded 1513. Invent is from c.1475.

-- source:
etymonline.com

enterprise:

c.1430, from M.Fr. enterprise "an undertaking," n. use of fem. pp. of entreprendre "undertake, take in hand," from entre- "between" + prendre "to take." Abstract sense of "readiness to undertake challenges, spirit of daring" is from 1475.

-- source:
etymonline.com

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Myths & Magicry

Standing Cards and "Spent" Position Game Mechanics

In order for a "force card"--one capable of being used for attacking or defending--to enter and stay in the game, it must be deployed on a "standing card". Each standing card has a finite capacity, such that only one, two or three force cards can be based in a given standing card at a time. The maximum capacity of a standing card (typically named after a location, such as "Paris") is expressed in a numeral appearing at the top right corner of the card ("3" in the example standing card below).

Example standing card - Myths & Magicry - "Paris"

A force card (such "Gargoyle Knight" in the example below) has two numbers at the top of the card, one for attack strength and one for defense strength, as well as numerous other indicia pertinent to other game mechanics.

Example force card - Myth & Magicry - "Gargoyle Knight"

To get a force card out of a user's hand and into play, a player must first deploy a standing card. Then the player deploys the force card by placing it on top of the standing card, positioning the two cards relative to each other such that the number and name at the top of the standing card is still visible.

Example of force card deployed on standing card - Myths & Magicry

As shown above, the Gargoyle Knight force card is deployed on the Paris standing card, which still has capacity to accommodate two additional force cards.

When a force card is used in a given round, i.e., to attack or block, it is then marked as "spent" by being placed under the standing card in which it is based such that only the name and top numbers of the force card are visible. The force card becomes unspent at the beginning of the player's next turn. A spent card cannot attack or block again until it becomes unspent, but it can still defend against attacks made on the standing card in which it is based.

Myths & Magicry from Inventerprise®. United States patent pending. Invengineer patent illustrations © 2002-2007. All rights reserved.


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